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Visual Studio |
VS Code |
Feature |
Lite |
Full |
Lite |
Full |
Application.LoadLevel() |
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Application.UnloadLevel() |
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ApplicationTitleDescriptor.activeSceneName |
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BatchFilterSettings.layer |
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Canvas.sortingLayerName |
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Canvas.sortingLayerID |
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Canvas.sortingOrder |
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Component.SendMessage() |
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Component.SendMessageUpwards() |
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Component.BroadcastMessage() |
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Component.tag |
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Component.CompareTag() |
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ContentBuildInterface.CalculatePlayerDependenciesForScene() |
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ContentBuildInterface.PrepareScene() |
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ContentBuildInterface.WriteSceneSerializedFile() |
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ContentLoadInterface.LoadSceneAsync() |
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[ContextMenuItem()] |
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EditorApplication.currentScene |
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EditorApplication.OpenScene() |
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EditorApplication.OpenSceneAdditive() |
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EditorApplication.SaveScene() |
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EditorBuildSettingsScene.path |
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EditorGUI.LayerField() |
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EditorGUI.TagField() |
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EditorGUILayout.EditorToolbar() |
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EditorGUILayout.ToolContextToolbar() |
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EditorGUILayout.LayerField() |
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EditorGUILayout.TagField() |
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EditorSceneManager.LoadSceneAsyncInPlayMode() |
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EditorSceneManager.LoadSceneInPlayMode() |
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EditorSceneManager.OpenPreviewScene() |
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EditorSceneManager.OpenScene() |
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EditorSceneManager.SaveScene() |
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EditorToolManager.GetComponentContext() |
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EditorTools.SetActiveTool() |
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EditorWindow.GetWindow() |
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EditorWindow.GetWindowWithRect() |
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EditorWindow.CreateWindow() |
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EditorWindow.HasOpenInstances() |
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EditorWindow.FocusWindowIfItsOpen() |
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GameObject.SendMessage() |
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GameObject.SendMessageUpwards() |
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GameObject.BroadcastMessage() |
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GameObject.layer |
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GameObject.tag |
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GameObject.CompareTag() |
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GameObject.FindWithTag() |
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GameObject.FindGameObjectWithTag() |
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GameObject.FindGameObjectsWithTag() |
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Graphics.DrawMesh() |
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Graphics.DrawMeshInstanced() |
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Graphics.DrawMeshInstancedIndirect() |
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Graphics.DrawProcedural() |
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Graphics.DrawProceduralIndirect() |
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Graphics.DrawMeshInstancedProcedural() |
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GraphicsToolLifetimeAnalytic.WindowClosed() |
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GraphicsToolLifetimeAnalytic.WindowOpened() |
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GraphicsToolUsageAnalytic.ActionPerformed() |
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Input.GetAxis() |
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Input.GetAxisRaw() |
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Input.GetButton() |
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Input.GetButtonUp() |
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Input.GetButtonDown() |
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Input.GetKey() |
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Input.GetKeyUp() |
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Input.GetKeyDown() |
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Input.GetMouseButton() |
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Input.GetMouseButtonDown() |
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Input.GetMouseButtonUp() |
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Input.IsJoystickPreconfigured() |
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InputWrapper.GetAxisRaw() |
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InputWrapper.GetButtonDown() |
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InputWrapper.GetMouseButton() |
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InputWrapper.GetMouseButtonDown() |
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InputWrapper.GetMouseButtonUp() |
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ISceneTemplatePipeline.AfterTemplateInstantiation() |
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ISceneTemplatePipeline.BeforeTemplateInstantiation() |
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LayerMask.LayerToName() |
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LayerMask.NameToLayer() |
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LayerMask.GetMask() |
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Light.GetLights() |
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MonoBehaviour.CancelInvoke() |
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MonoBehaviour.Invoke() |
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MonoBehaviour.InvokeRepeating() |
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MonoBehaviour.IsInvoking() |
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MonoBehaviour.StartCoroutine() |
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MonoBehaviour.StopCoroutine() |
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[ObjectSelectorHandlerWithTags()] |
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OverlayCanvas.ShowPopup() |
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OverlayCanvas.ShowPopupAtMouse() |
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Physics.GetIgnoreLayerCollision() |
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Physics.IgnoreLayerCollision() |
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Physics2D.GetIgnoreLayerCollision() |
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Physics2D.GetLayerCollisionMask() |
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Physics2D.SetLayerCollisionMask() |
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Physics2D.IgnoreLayerCollision() |
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PhysicsVisualizationSettings.GetShowCollisionLayer() |
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PhysicsVisualizationSettings.SetShowCollisionLayer() |
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PopupWindowBase.Show() |
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RayTracingAABBsInstanceConfig.layer |
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RayTracingGeometryInstanceConfig.layer |
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RayTracingMeshInstanceConfig.layer |
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Renderer.sortingLayerName |
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Renderer.sortingLayerID |
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Renderer.sortingOrder |
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RenderingLayerMask.GetMask() |
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RenderingLayerMask.NameToRenderingLayer() |
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RenderingLayerMask.RenderingLayerToName() |
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RenderParams.layer |
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Scene.buildIndex |
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Scene.name |
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Scene.path |
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SceneDependencyInfo.scene |
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SceneManager.GetSceneByBuildIndex() |
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SceneManager.GetSceneByName() |
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SceneManager.GetSceneByPath() |
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SceneManager.LoadScene() |
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SceneManager.LoadSceneAsync() |
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SceneManager.UnloadSceneAsync() |
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SceneManager.UnloadScene() |
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SceneSetup.path |
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SceneTemplatePipelineAdapter.AfterTemplateInstantiation() |
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SceneTemplatePipelineAdapter.BeforeTemplateInstantiation() |
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SceneTemplateService.Instantiate() |
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SceneUtility.GetBuildIndexByScenePath() |
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SceneUtility.GetScenePathByBuildIndex() |
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SceneView.AddOverlayToActiveView() |
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SceneView.RemoveOverlayFromActiveView() |
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ScriptableCullingParameters.GetLayerCullingDistance() |
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ScriptableCullingParameters.SetLayerCullingDistance() |
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SortingGroup.sortingLayerName |
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SortingGroup.sortingLayerID |
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SortingGroup.sortingOrder |
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SortingLayer.name |
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SortingLayer.NameToID() |
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SortingLayer.GetLayerValueFromName() |
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SortingLayer.id |
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SortingLayer.IDToName() |
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SortingLayer.GetLayerValueFromID() |
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SortingLayer.IsValid() |
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SortingLayer.value |
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TagHandle.GetExistingTag() |
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ToolManager.SetActiveTool() |
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ToolManager.SetActiveContext() |
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WriteSceneParameters.scenePath |
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Animation.this[] |
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Animation.Blend() |
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Animation.CrossFade() |
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Animation.CrossFadeQueued() |
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Animation.GetClip() |
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Animation.IsPlaying() |
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Animation.Play() |
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Animation.PlayQueued() |
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Animation.RemoveClip() |
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Animation.Rewind() |
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Animation.Stop() |
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AnimationEvent.functionName |
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AnimationLayerMixerPlayable.IsLayerAdditive() |
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AnimationLayerMixerPlayable.SetLayerAdditive() |
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AnimationLayerMixerPlayable.SetLayerMaskFromAvatarMask() |
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AnimationState.name |
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Animator.CrossFade() |
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Animator.CrossFadeInFixedTime() |
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Animator.Play() |
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Animator.PlayInFixedTime() |
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Animator.GetAnimatorTransitionInfo() |
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Animator.GetBehaviours() |
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Animator.GetCurrentAnimatorClipInfo() |
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Animator.GetCurrentAnimatorClipInfoCount() |
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Animator.GetCurrentAnimationClipState() |
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Animator.GetCurrentAnimatorStateInfo() |
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Animator.GetLayerName() |
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Animator.GetLayerWeight() |
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Animator.GetNextAnimatorClipInfo() |
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Animator.GetNextAnimatorClipInfoCount() |
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Animator.GetNextAnimationClipState() |
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Animator.GetNextAnimatorStateInfo() |
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Animator.HasState() |
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Animator.IsInTransition() |
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Animator.SetLayerWeight() |
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Animator.GetLayerIndex() |
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Animator.GetBehaviour() |
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Animator.GetBool() |
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Animator.GetFloat() |
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Animator.GetInteger() |
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Animator.IsParameterControlledByCurve() |
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Animator.ResetTrigger() |
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Animator.SetBool() |
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Animator.SetFloat() |
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Animator.SetInteger() |
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Animator.SetTrigger() |
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Animator.GetParameter() |
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AnimatorCondition.parameter |
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AnimatorController.AddEffectiveStateMachineBehaviour() |
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AnimatorController.AddMotion() |
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AnimatorController.CreateBlendTreeInController() |
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AnimatorController.GetStateEffectiveBehaviours() |
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AnimatorController.GetStateEffectiveMotion() |
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AnimatorController.SetStateEffectiveBehaviours() |
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AnimatorController.SetStateEffectiveMotion() |
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AnimatorController.GetBehaviours() |
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AnimatorController.RemoveLayer() |
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AnimatorController.RemoveParameter() |
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AnimatorControllerLayer.name |
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AnimatorControllerLayer.syncedLayerIndex |
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AnimatorControllerParameter.name |
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AnimatorControllerParameter.nameHash |
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AnimatorControllerPlayable.CrossFade() |
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AnimatorControllerPlayable.CrossFadeInFixedTime() |
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AnimatorControllerPlayable.Play() |
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AnimatorControllerPlayable.PlayInFixedTime() |
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AnimatorControllerPlayable.GetAnimatorTransitionInfo() |
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AnimatorControllerPlayable.GetCurrentAnimatorClipInfo() |
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AnimatorControllerPlayable.GetCurrentAnimatorClipInfoCount() |
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AnimatorControllerPlayable.GetCurrentAnimatorStateInfo() |
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AnimatorControllerPlayable.GetLayerName() |
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AnimatorControllerPlayable.GetLayerWeight() |
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AnimatorControllerPlayable.GetNextAnimatorClipInfo() |
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AnimatorControllerPlayable.GetNextAnimatorClipInfoCount() |
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AnimatorControllerPlayable.GetNextAnimatorStateInfo() |
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AnimatorControllerPlayable.HasState() |
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AnimatorControllerPlayable.IsInTransition() |
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AnimatorControllerPlayable.SetLayerWeight() |
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AnimatorControllerPlayable.GetLayerIndex() |
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AnimatorControllerPlayable.GetBool() |
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AnimatorControllerPlayable.GetFloat() |
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AnimatorControllerPlayable.GetInteger() |
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AnimatorControllerPlayable.IsParameterControlledByCurve() |
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AnimatorControllerPlayable.ResetTrigger() |
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AnimatorControllerPlayable.SetBool() |
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AnimatorControllerPlayable.SetFloat() |
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AnimatorControllerPlayable.SetInteger() |
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AnimatorControllerPlayable.SetTrigger() |
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AnimatorControllerPlayable.GetParameter() |
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AnimatorOverrideController.this[] |
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AnimatorState.cycleOffsetParameter |
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AnimatorState.mirrorParameter |
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AnimatorState.speedParameter |
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AnimatorState.timeParameter |
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AnimatorState.tag |
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AnimatorState.nameHash |
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AnimatorState.AddStateMachineBehaviour() |
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AnimatorStateInfo.IsName() |
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AnimatorStateInfo.IsTag() |
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AnimatorStateInfo.fullPathHash |
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AnimatorStateInfo.shortNameHash |
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AnimatorStateInfo.tagHash |
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AnimatorStateMachine.AddStateMachineBehaviour() |
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AnimatorTransitionBase.AddCondition() |
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AnimatorTransitionInfo.IsName() |
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AnimatorTransitionInfo.IsUserName() |
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AnimatorTransitionInfo.fullPathHash |
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AnimatorTransitionInfo.nameHash |
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AnimatorTransitionInfo.userNameHash |
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BlendTree.blendParameter |
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BlendTree.blendParameterY |
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ChildMotion.directBlendParameter |
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Component.GetComponent() |
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Component.GetComponents() |
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Component.TryGetComponent() |
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Component.GetComponentInChildren() |
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Component.GetComponentsInChildren() |
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Component.GetComponentInParent() |
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Component.GetComponentsInParent() |
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EditorPrefs.DeleteKey() |
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EditorPrefs.GetBool() |
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EditorPrefs.GetFloat() |
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EditorPrefs.GetInt() |
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EditorPrefs.GetString() |
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EditorPrefs.HasKey() |
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EditorPrefs.SetBool() |
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EditorPrefs.SetFloat() |
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EditorPrefs.SetInt() |
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EditorPrefs.SetString() |
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GameObject.GetComponent() |
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GameObject.GetComponents() |
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GameObject.TryGetComponent() |
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GameObject.GetComponentAtIndex() |
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GameObject.GetComponentInChildren() |
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GameObject.GetComponentsInChildren() |
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GameObject.GetComponentInParent() |
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GameObject.GetComponentsInParent() |
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GameObjectRecorder.BindComponent() |
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GameObjectRecorder.BindComponentsOfType() |
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GlobalKeyword.Create() |
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GlobalKeyword.GlobalKeyword() |
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GlobalKeyword.name |
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Graphics.DrawTexture() |
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Graphics.Blit() |
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HumanBone.humanName |
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HumanTrait.BoneFromMuscle() |
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HumanTrait.GetBoneDefaultHierarchyMass() |
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HumanTrait.GetMuscleDefaultMax() |
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HumanTrait.GetMuscleDefaultMin() |
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HumanTrait.GetParentBone() |
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HumanTrait.MuscleFromBone() |
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HumanTrait.RequiredBone() |
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LocalKeyword.name |
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LocalKeyword.LocalKeyword() |
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LocalKeywordSpace.FindKeyword() |
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Material.ApplyPropertyOverride() |
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Material.DisableKeyword() |
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Material.EnableKeyword() |
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Material.FindPass() |
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Material.GetPassName() |
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Material.GetShaderPassEnabled() |
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Material.GetTextureOffset() |
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Material.GetTextureScale() |
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Material.IsKeywordEnabled() |
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Material.IsPropertyLocked() |
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Material.IsPropertyLockedByAncestor() |
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Material.IsPropertyOverriden() |
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Material.RevertPropertyOverride() |
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Material.SetPass() |
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Material.SetPropertyLock() |
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Material.SetShaderPassEnabled() |
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Material.SetTextureOffset() |
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Material.SetTextureScale() |
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Material.GetColor() |
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Material.HasColor() |
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Material.SetColor() |
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Material.GetFloat() |
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Material.HasFloat() |
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Material.SetFloat() |
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Material.GetInt() |
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Material.HasInt() |
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Material.SetInt() |
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Material.GetInteger() |
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Material.HasInteger() |
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Material.SetInteger() |
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Material.GetTexture() |
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Material.HasTexture() |
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Material.SetTexture() |
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Material.GetVector() |
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Material.HasVector() |
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Material.SetVector() |
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Material.HasProperty() |
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MaterialDescription.TryGetProperty() |
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MaterialDescription.TryGetAnimationCurve() |
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MaterialDescription.HasAnimationCurveInClip() |
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MaterialDescription.HasAnimationCurve() |
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MaterialEditor.GetColor() |
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MaterialEditor.SetColor() |
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MaterialEditor.ColorProperty() |
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MaterialEditor.GetFloat() |
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MaterialEditor.SetFloat() |
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MaterialEditor.FloatProperty() |
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MaterialEditor.GetTexture() |
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MaterialEditor.SetTexture() |
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MaterialEditor.TextureProperty() |
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MaterialEditor.GetVector() |
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MaterialEditor.SetVector() |
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MaterialEditor.VectorProperty() |
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MaterialEditor.GetTextureScale() |
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MaterialEditor.GetTextureOffset() |
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MaterialEditor.SetTextureScale() |
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MaterialEditor.SetTextureOffset() |
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MaterialEditor.RangeProperty() |
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MaterialEditor.ShaderProperty() |
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MaterialEditor.GetMaterialProperty() |
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MaterialPropertyBlock.AddColor() |
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MaterialPropertyBlock.GetColor() |
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MaterialPropertyBlock.HasColor() |
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MaterialPropertyBlock.SetColor() |
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MaterialPropertyBlock.AddFloat() |
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MaterialPropertyBlock.GetFloat() |
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MaterialPropertyBlock.HasFloat() |
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MaterialPropertyBlock.SetFloat() |
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MaterialPropertyBlock.GetInt() |
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MaterialPropertyBlock.HasInt() |
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MaterialPropertyBlock.SetInt() |
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MaterialPropertyBlock.GetInteger() |
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MaterialPropertyBlock.HasInteger() |
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MaterialPropertyBlock.SetInteger() |
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MaterialPropertyBlock.AddTexture() |
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MaterialPropertyBlock.GetTexture() |
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MaterialPropertyBlock.HasTexture() |
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MaterialPropertyBlock.SetTexture() |
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MaterialPropertyBlock.AddVector() |
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MaterialPropertyBlock.GetVector() |
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MaterialPropertyBlock.HasVector() |
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MaterialPropertyBlock.SetVector() |
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MaterialPropertyBlock.HasProperty() |
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PassIdentifier.PassIndex |
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PassIdentifier.PassIdentifier() |
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PickingObject.TryGetComponent() |
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PlayerPrefs.DeleteKey() |
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PlayerPrefs.GetFloat() |
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PlayerPrefs.GetInt() |
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PlayerPrefs.GetString() |
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PlayerPrefs.HasKey() |
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PlayerPrefs.SetFloat() |
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PlayerPrefs.SetInt() |
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PlayerPrefs.SetString() |
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[RequireComponent()] |
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Shader.FindPassTagValue() |
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Shader.FindPropertyIndex() |
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Shader.FindTextureStack() |
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Shader.GetPropertyAttributes() |
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Shader.GetPropertyDefaultFloatValue() |
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Shader.GetPropertyDefaultVectorValue() |
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Shader.GetPropertyDescription() |
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Shader.GetPropertyFlags() |
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Shader.GetPropertyName() |
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Shader.GetPropertyNameId() |
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Shader.GetPropertyRangeLimits() |
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Shader.GetPropertyTextureDefaultName() |
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Shader.GetPropertyTextureDimension() |
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Shader.GetPropertyType() |
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Shader.PropertyToID() |
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Shader.EnableKeyword() |
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Shader.DisableKeyword() |
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Shader.IsKeywordEnabled() |
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ShaderUtil.CompilePass() |
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ShaderUtil.GetPropertyDescription() |
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ShaderUtil.GetPropertyName() |
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ShaderUtil.GetPropertyType() |
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ShaderUtil.GetRangeLimits() |
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ShaderUtil.GetTexDim() |
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ShaderUtil.IsPassCompiled() |
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ShaderUtil.IsShaderPropertyHidden() |
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ShaderUtil.IsShaderPropertyNonModifiableTexureProperty() |
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Stage.FindComponentOfType() |
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Stage.FindComponentsOfType() |
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StageHandle.FindComponentOfType() |
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StageHandle.FindComponentsOfType() |
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StateMachineBehaviour.OnStateEnter() |
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StateMachineBehaviour.OnStateExit() |
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StateMachineBehaviour.OnStateIK() |
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StateMachineBehaviour.OnStateMove() |
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StateMachineBehaviour.OnStateUpdate() |
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StateMachineBehaviourContext.layerIndex |
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Transform.Find() |
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Transform.FindChild() |
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Transform.GetChild() |
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